Purpose: This article explains how to use the Backtrack (Replay Buffer) feature on SE.Live custom canvases, highlighting the differences from native OBS functionality and noting key resource considerations.
Prerequisites:
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Latest SE.Live version (Build .477 or later)
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Custom canvas created in SE.Live
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OBS Studio 31.x or newer installed
What is Backtrack (Replay Buffer)?
Backtrack allows you to save recent moments from your stream retroactively by continuously recording into a temporary buffer. This is perfect for capturing highlights or unexpected moments.
Backtrack Availability
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On OBS (Native):
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The replay buffer can run while streaming or offline.
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Available globally, no canvas-specific configuration needed.
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On SE.Live Canvas:
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As of Build .477, available on custom canvases in SE.Live.
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Only functions while streaming.
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Resource Usage Warning
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Backtrack always consumes encoding resources when enabled, even if the canvas is not currently streaming.
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Recommendation: Do not use buffers longer than 180 seconds, as extended use can significantly impact system performance.
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Only enable Backtrack on canvases where it’s truly needed.
How to Enable Backtrack on SE.Live Canvas
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Enable Backtrack Per Canvas:
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Click the canvas settings gear icon.
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Enable Backtrack under the specific canvas options.
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Save the changes.
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Start Streaming:
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Backtrack will only function while a canvas is actively streaming.
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Setting a Hotkey to Save Backtrack Replays
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Ensure streaming is active.
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Open OBS Hotkey Settings.
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Locate the entry:
"Save Replay" under
Canvas Backtrack (Replay Buffer): [CANVAS NAME] -
Assign your preferred hotkey and save.
ℹ️SE.Live remembers hotkey assignments for each canvas.
⚠️Backtrack will only work while streaming.
⚠️ Enabling backtrack will use encoding power even when idle.